|Genre: RPG||Status: Final|
|Time Unit:Realtime||Theme: Adventure|
|Graphics: 3D||Period: Fantasy|
|Fee: Optional premium accounts||Developer:Maid Marian Entertainment Inc.|
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Club Marian is a massive multiplayer social hangout where users from around the world can chat, dance, drive and create music in a fun 3d environment. Club Marian features three islands to explore, a cool music maker, emotes, customizable avatars and a sports car to drive.
Club Marian uses keyboard controls for moving, driving, and chatting with other players. The left mouse button is used for all other user interface functions like getting in your car, customizing your avatar and using the Music Maker. Drag the right mouse button to orbit the camera around your character and look around the world.
You can dance by holding down
To get in your sports car, press the car icon on the options bar at the bottom of the screen or walk close your car and you will get in automatically. Use the arrow keys to control driving. The car always drives in the direction you are looking in the 3d view and the view is controlled by the arrow keys. Takes a little practice, but it's pretty easy. To get out of your car, just press the car icon on the options bar again or press the <+> key.
The Music Maker
This is a cool tool to let you create music for your online dance party. Press the Music Maker icon on the options bar to start creating. There are 12 sets of music loops included in Club Marian. Each set has 6 music or drum loops that you can control to create songs. A song is randomly generated for you automatically, so just press the play button to listen. By clicking on the bars in the track view you can enable or disable tracks to control which sounds are playing at each bar. The playback line shows where your are at in the song currently. Try all the sound sets with the 12 numbered buttons as the song is playing. Experiment and I'm sure you'll get the idea. The six volume sliders control the volume of each track. You might want to leave these all at maximum initially while you get the hang of the interface...
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