|Genre: Simulation||Status: Final|
|Time Unit:Turns||Theme: Business|
|Graphics: Text with graphics||Period: Present Time|
|Fee: Optional premium accounts||Developer:Farmersi|
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Farmersi is a turn-based multiplayer economic game operated by web browser. Players manage their virtual farms in the Wild West - they grow crops, raise cattle and make investments. With the same initial conditions they try to develop their farms better and have higher profits than their opponents.
In the game Farmersi you are a farmer in one of the towns of nineteenth-century North America. On your farm you raise cattle and cultivate grain. Thanks to stock-raising you obtain milk or wool as well as meat - you sell them on local market in your town. Grain can be sold on local market or in the nearest big city. Cattle likewise can be sold locally or on a big city's market that in game is called 'export market'.
You can develop your farm in a range of ways - by buying land, cattle, building irrigation systems on your plots or investing in new technologies. Your cattle breeds, enabling you increasing income from milk and meat sale. You can make investments like purchase of mill, bar or shop. They give you return and are not connected with means of production like land or cattle. Farming activities can be therefore grouped in three independent areas illustrated on the following diagram:
Beside you there are other players who have farms in town. Each player begins the game with same initial conditions and the success depends only on their decisions. The townspeople are a separate automatic player. They own land, some realties (eg. mill, smithy) and cattle, cultivate grain, obtain milk and meat and participate in the market selling and buying goods - grain, cattle and land. Furthermore some of the townspeople are your employees - you pay them remuneration and they work on your fields or look after your cattle.
Sequence of events
One turn of the game represents one year of living on a farm. The player's decisions are made around September and affect whole forthcoming year. The first event after decisions are made is calculation of cattle and land markets. Demand and supply of players are aggregated, market price is calculated and transactions are made. Subsequently, new investments are made and animals destined for slaughter are processed into meat. In fall young cows are born.
All the year round cows (except for recently born) give milk. In spring cattle roundup to the export market takes place. In the end of July begins the harvest and then the grain markets - local and export - are calculated. The sequence of mentioned events is showed on following diagram...
This guide will tell you some probable strategies in Farmersi. It may be a good idea to choose one and follow it because that will help you to make your way to success shorter. But playing Farmersi without choosing an already existent strategy may also be very funny – in that case you could form your own strategy. That’s your choice