|Genre: Strategy||Status: Final|
|Time Unit:Turns||Theme: Anime|
|Graphics: Text with graphics||Period: Fantasy|
|Fee: Free||Developer:Tite Kubo/SHUEISHA Inc|
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Soul-Arena is a turn based strategy game where your team of three characters is pitted against another player's team of three characters with the goal of reducing your opposition to 0 health points and winning the match.
Soul-Arena is the little sister of Naruto-Arena, a game similar to it, but based off the manga/anime of Bleach. The engine is the same as Naruto-Arena uses but things such as classes, wordings, effects and others are different to match Bleach over Naruto of course. There have 52 characters and 55 missions and the list is evergrowing.
Experience forms the basis of your level, Shinigami rank and ladder rank. Every player starts the game with 0 experience points. By playing ladder games, you will be able to raise your experience. Your experience is an indication of your skill.
As you rise in level, you will gain new Shinigami ranks. Each player starts the game as a "Substitute Shinigami". From here on, you will receive a higher rank every five levels. This rule applies to all Shinigami ranks except for the rank of "General of Gotei 13". The "General of Gotei 13" rank is only given to the very best player. Aside from being number 1 in the ladder, this player must also be at least level 46. With each new Shinigami rank, your icon and player card will change.
The ladder is a solution for everyone who wants to compete with players around the world. The ladder rank is the position a player has in the ladder. The more points a player gains, the higher the player is ranked. Rank #1 is always kept by the player with the most points.
The overview of all characters available in the Soul-Arena game: Kurosaki Ichigo, Kuchiki Rukia, Inoue Orihime, Yasutora Sado, Kon, Don Kanonji, Ishida Uryuu, Hanakari Jinta, Tsumugiya Ururu, Tsukabishi Tessai, Grand Fisher, Shiba Ganju, Shiba Kuukaku, Yamada Hanatarou, Madarame Ikkaku, Kira Izuru, Kotetsu Isane, Hinamori Momo, Abarai Renji, Matsumoto Rangiku, Kurotsuchi Nemu, Kurotsuchi Nemu, Soifon, Ichimaru Gin, Aizen Sousuke, Kuchiki Byakuya, Komamura Sajin, Tousen Kaname, Hitsugaya Toushirou, Zaraki Kenpachi, Kurotsuchi Mayuri, Kisuke Urahara, Shihouin Yoruichi, Ishida Ryuuken, Shikai Rukia, Demon Sado, Sparrow Uryuu, Bankai Ichigo, Bankai Ikkaku, Bankai Renji, Bankai Byakuya, Yylfordt Granz, Edorad Leones, Shawlong Qufang, Gantebainne Mosqueda, Cirucci Sanderwicci, Dordonii Alessandro Socacchio, Yammy Rialgo, Luppi, Grimmjow Jaegerjaquez, Ulquiorra Cifer and Inner Ichigo
When you start a ladder game, you will be automatically matched up against an opponent of equal skill level. Your skill level is determined by your level and your performance in the last couple of games. If you are performing extremely well, you will be matched against players of a higher level then your own. This will make rising to your "real" level in the ladder go much quicker...
As you gain more experience, you will also increase in level. Each player starts at level 1. To reach level 2, you will need 200 experience. With each level the experience that is required will increase, making it harder and harder to progress, whereas level 50 requires 50.000 experience points.
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