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The West

The West


Genre: RPG Status: Final
Time Unit:Realtime Theme: Wild West
Graphics: Text with graphics Period: Present Time
Fee: Optional premium accounts Developer:InnoGames GmbH
In:27098 Rank:282
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The West Description

The West is a browser game based on the wild west. The West obviously allows you to choose your own character, who can be trained and improve skills. Therefore your character has to work. The map is filled with possible jobs and activities. These can be activated through reaching certain goals within the game.


Attributes & Skills
In the character menu you can upgrade your character by raising your attributes and skills. The numbers show the level that the character has in that skill or attribute. With each level the character gains he receives one attribute point and three skill points. Some quests also give skill and attribute points. Skills and attributes can also be raised by the clothes and items you are wearing.

The Shaman offers you the unique ability to undo the assignment of your skill- and attribute points. After you do that you can use the points for whatever you want.Only possible after completing a series of quests that are offered when reaching level 14. This quest series gives you permanent access to the shaman. To get to the shaman you have to click the big skill symbol in the skill menu.

To get money and experience points you need to work or duel other players. Each job has different values for wages, experience and luck and by that they all have different advantages. Each job is available on many different spots on the map. It does not matter which one of those spots you work at, the values are the same for each one. The motivation is also the same.

Labor points show how good you are at working on a job. You need at least one labor point to be able to do the job at all. Bringing in more points raises the wages, it lets you find better items and it lowers the risk to hurt yourself badly.

A duel is the fight between 2 players. To challenge other players you have to be member of a town and your town needs a mortician. You then need to go to the town of the player you want to challenge and go to the saloon.

A duel is separated into 8 rounds. Each player has eight chances to try to land a hit and eight changes to dodge the attack from the other one. To land a hit you need good attack value. To evade a hit you need a good defense value.

You can set a dueling tactic by clicking on the menu 'Duel'. By setting the striking and dodging zones you can also alter the damage. Here you can set a few different things. For one you can set where you want to aim. Depending on the area you hit you make different amounts of damage. If you hit a shoulder you make 15% more damage. Hitting the head creates 50% more damage.

Towns play a central role in The West. Here you can bind with other players and build up a strong, powerful town. Every building you work on gives advantages to you and the other players. You can not join more than one town at a time.

With the help of the other members of your town you can construct several different buildings in your town. Just like any other job the construction of buildings needs labor points.

When the last member of a town leaves it becomes a Ghost Town. Buildings in ghost towns cannot be used anymore. It is possible to reawaken a ghost town. Doing this costs just as much as founding a new town. The big advantage of taking over a ghost town is that the buildings keep their old levels.


The West Screenshot

The West Video

The West Review/Guide

The West Guide: Guide to Fort Battles

The following is a fort battle guide which privides some insight to fort battle strategies that anyone can use. It's a good guide for players to understand fort battles better.

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The West Guide: Guide to The Raid

The first quest, Burying, comes from the sheriff. It's only available on Friday, server time. The reward from this quest (the letter, not the 300 XP) should lead you to the next one...

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The West Guide: Pure Class Guides

Pure means you put all your Attribute Points into one attribute and all your Skill Points into one skill. If you are a dueler or soldier then pure means putting all your AP and SP into dueling skills. As a fighter class usually all your AP should go into one attribute instead of scattered around.

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The West Comment


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