|Genre: Strategy||Status: Open Beta|
|Time Unit:Realtime||Theme: Warfare|
|Graphics: 2D||Period: Future|
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War of 2012 is a browser based SLG game and is free to play. One starts out in the game from the Dark Age with basic city research and development. Battle tactics and strategy, as well as smart city management will allow players to move into the Castle Age and eventually the Imperial Age as they develop.
Between advancing through the ages, players can discover new city styles, heroes, and powerful items are able to be promoted to higher levels. Players not only need an excellent system of management techniques and quick methods of development to keep up with others, they but also should have a prospective eye to find ambitious but helpful allies. 2012 is very social, especially when it comes to the Temple Arena Challenge. Meanwhile, players should have a sharp eye for talent when choosing allies or friends, as friends may betray each other in the struggle for power. Just pay close attention so that you don’t end up with a spy in your alliance or friends list. You can build your own history and reputation in War of 2012. All of this and so much more await your command!
Now we get into the meat of combat and the strategy of "Building a Better Army". There's a lot of debate on the subject of who hits who and in what order, and I hope to shed a little light on the subject of the combat order.
I get alot of people asking me about who hits who, what should I bring to a fight, and how much do I need to beat ‘that guy’. So I'm putting together this guide to help answer some of those questions.
This guide will launch you into the game War of 2012 and give you the information you need to get the hang of how the game works and bring you to the end of the first age.
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